3d Game - Action Flight

A flight action game featuring a 3d navigation through the scene (through the use of quaternions). The 3d objects are loaded from specific file formats like Md5(Md5meshes and Md5anims) and Wavefront (.OBJ). It has simple GLSL shaders, but lacks a 3d physical engine for some gameplay. All the models inside the game was done by myself and it was my project for a Computer Graphics class at my university (which was the unique project that received the maximum grade). This game was developed uniquely by myself.





Period: January - June 2007
Gameplay: Navigate through the space all around the planet and the monster. The airplane can fire, do loopings and rotate fast around itself (a special move).
Libraries: GLU, OpenGL, SDL and GLEW.
Language: C++
State: Stopped (Although the development of this game stopped, the code was reused almost entirely in the new 3D Engine project)